Travian - Browser Game - Romans, Gauls, & Teutons

Travian - Browser Game - Romans, Gauls, & Teutons

Travian is a browser game with a world full of thousands of users who all begin as the leaders of small villages.


Here is how it plays out

Your village could look like this later

At the start, you have only a small village with a single building.

You will find out how you upgrade your village to become a powerful and flourishing city.

The game plays directly from the browser without any downloads, and is a live persistent world with thousands of active players . Give it a try!

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Portal: The Flash Version

Portal: The Flash Version

Kongregate provides us with a cool flash based web version of Valve’s new steam game Portals, this one is 2d only and flash based, but still plenty addictive and with the feel of the original

portal.jpg

The original 3d portals is bundled with Half Life 2 episode 2 and team fortress 2 in the Organge box from Valve

The Orange Box

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The Calamity Game

The Calamity game is a cool little browser based widget/game where you can set up a variety of scenarios for a ragdoll to fall and break his bones. The game is downloadable or playable online, and you can copy and place the widget in your website if you wish.

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Last Scenario

Last scenario is a one man-created freeware RPG made wth RPG Maker

Features:

  • 30-40 hours of gameplay
  • Around 40 characters with their own portrait(s)
  • Over 1000 different rooms
  • A collectible board game (where tiles can be traded for items)
  • A ’spellcard’ system where magic and skills give stat boosts and penalties
  • Plenty of sidequests

The author says:

I like my RPGs to be plot-driven, so that’s more or less what you get. I’ve thrown in some puzzles throughout the game, but I admit I’m not so good at coming up with them. Difficulty is not -that- high, but it’s certainly harder than most RPGs that come out nowadays. When I started, the concept I based it on was to take a really cliched RPG backstory (destined heroes fighting demons etc) and then turn it all around during the game. I hope I succeeded, but at least don’t let the intro text scare you off.

DOWNLOAD LINKS

Torrent

Mirror 1 (thanks hannibal)
Mirror 2 (thanks Teat-à-teat)
Mirror 3 (thanks Anime Schoolgirl)

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Freespace 2

Descent: FreeSpace 2 is a space simulation computer game developed by Volition, Inc.. After THQ acquired Volition Inc., the source code for the game was released to the fan community and the FreeSpace engine has continued to develop under the FreeSpace Source Code Project.

History

FreeSpace 2 takes place 32 years after the events of Descent: FreeSpace. The alliance between the Terrans and Vasudans is sealed with the foundation of the Galactic Terran-Vasudan Alliance (GTVA). The GTVA campaign in this game is threefold. The first priority is stopping the Neo-Terran Front (NTF) led by Admiral Aken Bosch. Bosch, a former Admiral of the GTVA, who flew for the Galactic Terran Intelligence (GTI) as a pilot, united a group of rogue Terrans under the banner of hatred of Vasudans. Initially, he threatened to destabilize the Alliance and destroy the Vasudan race. The second priority was the discovery of the Knossos Device, a massive, ring-shaped device believed to have been constructed by the Ancients. In essence, the Knossos appeared to be an artificial portal generator. This obviously interested the Terrans, who were still searching for a way to return to their homeworld Earth. The third, and most dangerous, was the return of the Shivans. This time, the Shivans have a fearsome new array of ships, including the Sathanas-class juggernaut that exceeds 5.5 kilometers in length.

During the course of the campaign, the player learns about the truth behind the Neo-Terran Front and the nature of the Knossos Device. The NTF insurgency is quelled near the beginning of the campaign when the Knossos Device is activated; this opens access to a nebula that is discovered to be filled with Shivan forces. Inside this nebula is discovered a second Knossos portal. As a result of this second portal, the eventual GTVA retreat and destruction of the first portal is not enough to stop a second Shivan incursion, and as hopes for victory slowly disappear, humanity takes desperate measures in order to secure its survival. The most daring of these include the introduction of the GTVA Colossus, a 6-kilometre long capital ship. The GTVA also detonates the GTD Bastion (one of the player’s base of operations from the original game) loaded with meson bombs in the threshold of a jump node in order to seal it from Shivans in the same manner that the Lucifer’s destruction sealed off the Sol jump node at the end of the First War.

Despite these desperate measures, the Shivans continue their assault and show no signs of stopping. The Colossus plays an integral role in many of the missions, especially those quelling the NTF insurgency, where it proves to be an unstoppable force going against the NTF’s weaker Orion class destroyers. The Colossus meets its match with the Shivan Sathanas-class ship. Though the first Sathanas is destroyed by the Colossus and the player’s wing of bombers at great effort, the Shivans unleash over eighty more of these juggernauts. As the GTVA retreat from the Capella system, the Colossus is providing support when it is attacked by a Ravana Shivan destroyer. Victorious but weakened, the Colossus is then finished off by one of many Sathanas ships in the system. The destruction of the Colossus causes GTVA morale to plummet, as the Shivans grow closer and closer to finishing the genocide they started 32 years before.

In a cutscene near the end of the game, the player is shown the last recorded log entry of Admiral Aken Bosch. By this point in the game, it is already known that Bosch has been attempting to make first contact with the Shivan forces; up until then, contact had never been successfully made with Shivan forces. While listening to the log entry, it is revealed that Bosch was apparently successful in his attempts. Furthermore, he and several of his crew were actually brought on board a Shivan transport for reasons unknown, while most of its crew had been slain by the time Bosch’s flagship was discovered. It is never revealed whether the Shivans are actually interested in contact with the Terrans, or if their communications with Bosch were further attempts to destroy the Terrans, or for some other unknown reason.

In the final mission of FreeSpace 2, the player is tasked with evacuating Terran civilian and military personnel from the Capella system, where the Shivans were inexplicably congregating. At least eighty Shivan Sathanas class juggernauts surrounded the Capella sun. In the final minute of the game, the Capella star goes supernova and the player is presented with a choice: stay behind to help the last civilians escape (which will invariably result in the player’s death from the blast of the sun), or flee to the jump node and escape. Both options are acceptable, and the game will be completed either way, with different final cutscenes for each.

The final cutscene displays the Sathanas fleet in the process of detonating the Capella star. Just before it goes supernova, most of the juggernaut fleet enters subspace and flee to an unknown location, with the remaining juggernauts going completely dark just before the star explodes. Why the Shivans caused the supernova is one of the major questions still on fans’ minds.

A possible hint at the reason for detonating the sun is given in one of the two ending cutscenes. Should the player escape the supernova on the last mission, Admiral Petrarch, captain of the warship which the player is stationed on, hypothesizes in a following cutscene that the Shivans may be exiles themselves, and that the supernova is a long-range subspace gate through which the Shivans are returning to their homeworld, which would explain why many of the Sathanas juggernauts entered subspace soon before the Capella star exploded. Such an exodus of the Shivans may be considered an effective end to the storyline.

FreeSpace 2 license agreement

FreeSpace 2 was notable for allowing users to make and distribute copies of the game to friends and acquaintances. This, along with the open source engine, are a few of the main reasons why the game is so easily available years after it was released.

A portion of the license agreement, with the relevant part bolded, follows.

The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied (except as provided below), resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. You may make copies of the Software for your personal noncommercial home entertainment use and to give to friends and acquaintances on a no cost noncommercial basis. This limited right to copy the Software expressly excludes any copying or distribution of the Software on a commercial basis, including, without limitation, bundling the product with any other product or service and any give away of the Software in connection with another product or service. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. All rights not expressly granted are reserved.

In comparison, authentic copies of FreeSpace 1 are increasingly difficult to obtain; however, the FreeSpace 1 missions, including the Silent Threat expansion pack, have been remade for the FreeSpace 2 engine under the name of FSPort.

The FreeSpace 2 Source Code Project

In April of 2002, Volition released the source code for the FreeSpace 2 engine. This allowed coders to modify the game in unprecedented ways. However, because the source code is under a noncommercial license, it does not qualify as free software.

To prevent a plethora of different versions of the game from appearing, a single ‘umbrella’ project (with the unified goal of enhancing the game) was formed. The resultant FreeSpace 2 engine has many advantages over the old engine, including (but not limited to):

  • Transform, clipping, and lighting, allowing models of considerably greater complexity.
  • Detail boxing, allowing models of greater complexity. It is an extremely efficient LOD-ing (level-of-detail) method, allowing real-time rendering of models in the several 100.000-polygon range.
  • Non-vertical turret axis allowing turrets (and other animated subobjects) to be mounted on the sides or non-flat surfaces of ships/models.
  • Extended animation support allowing complex subobject animations.
  • Jpeg and TGA texture compatibility, to eliminate the engine’s dependence on 256 colour pcx files.
  • DDS texture compatibility, to utilise efficient video memory usage.
  • EFF container format, for animated effects with the ability to optimise the animation frame-by-frame, can use DDS, Jpeg, TGA texture formats; the only requirement is for the frames to be of the same dimensions.
  • Glow, Shine and Environmental Reflectivity maps; all in with 8-bit RGB channels, that allow giving a specific sheen and rougness to a surface, essentially a rudimentary material system. (FS_SCP 3.7 promises a true material system with pixel-shader support.)
  • Dozens of additional Sexps for controlling the game.
  • Multiple docking (the original only allowed 2 ships to be docked) to model complex cargo/rescue/capture scenarios.
  • Persistent variables for complex campaign management, allowing carrying over data from one mission to another mission.
  • Scripting in the Lua language.
  • OpenGL Support (now a standard feature)
  • Linux and Mac OS X support
  • OpenAL positional audio support
  • OGG support for Vorbis compressed audio files

In addition, content update packs have been developed which take advantage of the upgraded game engine. These packs include higher-poly models and higher resolution textures. The end result of this project is to create a graphically superior (and far more flexible) game engine, while still retaining all of the gameplay elements that made FreeSpace 2 successful.

Screenshots of FreeSpace 2 upgraded with the FreeSpace 2 Source Code Project

A Terran corvette in an asteroid field. Various changes on capital ships include more details on their exterior.

A recreation of the box art in-game, where a Shivan corvette fires a beam that pierces through a Terran corvette. Note the beam reflection off the fighter, as well as the detail of the ’spherical light’ from which the beam came from.

A convoy of transports flying past an asteroid field. High-detail asteroids in FreeSpace 2 are now made possible by the upgraded engine.

A Vasudan corvette firing off its flak cannons. Note the engine trail off the corvette, as well as the level of detail of the explosions.

Notable total conversions

  • Beyond the Red Line Based on the Battlestar Galactica (re-imagining) TV Show
  • The Babylon Project Based on the Babylon 5 TV Show
  • Imperial Alliance Based on the X-Wing and TIE Fighter computer games in the Star Wars universe
  • Shadows of Lylat Based on the Star Fox universe
  • Wing Commander Saga Based on the Wing Commander universe

User-made campaigns

There are several user made campaigns which rival the complexity of the original campaigns that came with the game. Some of them are mentioned below.

  • Derelict is one of the longest user created campaigns.
  • Transcend another FreeSpace 2 Open Campaign.
  • Deus Ex Machina another FreeSpace 2 Open Campaign.
  • BRShivans a set of two mini campaigns involving the Shivans. Note: If you are downloading this, then you should also download 2 files by Cobra also available in the same forum which fixes a glitch in the campaign, namely inability to choose any primary weapon other than disruptor. You should put them in the data/missions folder of the BRShivans mod.
  • FSPort is a port of the FreeSpace 1 campaigns to the FS2Open platform.
  • Awakenings a FreeSpace 1 campaign requiring FSPort to be installed. You may download it with voice here or without voice here.

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Winter Bells

A cute little browser game where you guide a cute little white bunny hopping through the sky on some christmas themed bells that chime and propel you upwards as you go.

bells.jpg

Click the screenshot to play

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Shotgun orc

Shotgun orc is a fun simple side scrolling flash based browser game. You play as an orc who has been miraculously granted a weapon of mass destruction that will level the playing field against his enemies: A shotgun.Shotgun Orc

Control the orc as he travels through mountains and forests defeating his enemies: Knights (Both walking or on horseback), wizards, elves and more.

Click on the screenshot to play shotgun orc

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zomband

You awake…

You wonder where you are for a moment. You realize that you’re in a oddly silent city. No cars. No planes. No people. What’s going on?

You realize that you have nothing with you. If you want to live, you’re going to have to survive on your own it appears; until you can find out what is going on. Find food, water, and shelter. How long can you survive in the city alone? Can you escape to the east over the bridges?

You begin to wander a bit, exploring your immediate surroundings, and then you hear something you have never heard before. Something like a crowd of moaning people…

Zomband is a rogue-like game where you must escape a city filled with zombies! Zomband plays like Angband (http://www.thangorodrim.net), with similar controls and symbol conventions.

Just like most rogue-likes, each new game you play is randomly generated, giving you tons of replayability! Go, kill undead, and escape the city!

Click here to download Zomband

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Desktop Tower Defense

DTD is a free desktop flash game from hand drawn games. The gameplay is simple, yet addictive. You have an enclosed area with four entrances, and hordes of “creeps” will enter from one end and try to reach the other. Your mission is to prevent them from doing this by means of a series of defense towers that both block their path and shoot at them with a variety of weapons.

There are six tower types, ranging from simple cannons to missile launchers and freezer beams, all are upgradeable using gold you win by killing creeps. If you score more than 1000 points you can jot down your score on the server, and even add it to a group you can create to compete with your friends.

A fun, addictive game to while away some lazy time.

Play desktop tower defense now

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The N-game

N stands for ninja in this cool kinetics based flash game. You play a skilled ninja character who must escape a series of booby trapped rooms using his acrobatic abilities. You can dash, stick to walls, jump and slide, but you must always be careful not to drop from too high or be hit by a trap. The faster you clear a level, the higher the score, you can also collect golden coins for extra score. If you do not finish the level within 15 minutes, your character will self destruct. It’s tough being a ninja!

n-game.jpg.

You can play the N game here at addicting games.

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