Project Antivent – Day Twenty Three

Dynasty Warriors! A game that is to hystorical accuracy what orbital bombardment with nuclear weapons is to subtlety. They never had electric guitars back in feudal China. Their loss, since heavy guitars, as we've proven oh so many times this month, makes anything that little bit cooler. Today's offering is from the 5th game in the series, and probably my favourite piece of music from any of them: Great Red Spirit.

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Project Antivent – Day Twenty Three

Dynasty Warriors! A game that is to hystorical accuracy what orbital bombardment with nuclear weapons is to subtlety. They never had electric guitars back in feudal China. Their loss, since heavy guitars, as we've proven oh so many times this month, makes anything that little bit cooler. Today's offering is from the 5th game in the series, and probably my favourite piece of music from any of them: Great Red Spirit.

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Project Antivent – Day Twenty Three

Dynasty Warriors! A game that is to hystorical accuracy what orbital bombardment with nuclear weapons is to subtlety. They never had electric guitars back in feudal China. Their loss, since heavy guitars, as we've proven oh so many times this month, makes anything that little bit cooler. Today's offering is from the 5th game in the series, and probably my favourite piece of music from any of them: Great Red Spirit.

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Project Antivent – Day Twenty Two

Okay, bear with me, because this one's a little weird. The Guilty Gear games have always been known for their hard-rocking soundtracks. Unsurprising, considering the number of musical references in the game. These soundtracks have always been highly acclaimed and are generally seen as some of the better fighting game OSTs. However, when Guilty Gear XX #Reload was released in Korea, they saw fit to give it a completely new soundtrack, the music being provided by a band called N.EX.T. The end result? A selection of music every bit the equal of the originals, arguably surpassing them on many points, and the single greatest character select theme in the form of today's track, Redemption. Crank this one up: if the walls aren't shaking, you're doing it wrong!

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Project Antivent – Day Twenty Two

Okay, bear with me, because this one's a little weird. The Guilty Gear games have always been known for their hard-rocking soundtracks. Unsurprising, considering the number of musical references in the game. These soundtracks have always been highly acclaimed and are generally seen as some of the better fighting game OSTs. However, when Guilty Gear XX #Reload was released in Korea, they saw fit to give it a completely new soundtrack, the music being provided by a band called N.EX.T. The end result? A selection of music every bit the equal of the originals, arguably surpassing them on many points, and the single greatest character select theme in the form of today's track, Redemption. Crank this one up: if the walls aren't shaking, you're doing it wrong!

Comments off

Project Antivent – Day Twenty Two

Okay, bear with me, because this one's a little weird. The Guilty Gear games have always been known for their hard-rocking soundtracks. Unsurprising, considering the number of musical references in the game. These soundtracks have always been highly acclaimed and are generally seen as some of the better fighting game OSTs. However, when Guilty Gear XX #Reload was released in Korea, they saw fit to give it a completely new soundtrack, the music being provided by a band called N.EX.T. The end result? A selection of music every bit the equal of the originals, arguably surpassing them on many points, and the single greatest character select theme in the form of today's track, Redemption. Crank this one up: if the walls aren't shaking, you're doing it wrong!

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Project Antivent – Day Twenty One

Baroque was yet another game I reviewed earlier this year, and it holds the distinction of being one of the darkest non-Shin Megami Tensei-related RPGs I've ever played. Not that the intro doesn't clue you in to that: it starts with a Rorschach test turned cancerous, ends with a bloodstain turning becoming an portentous geometric symbol, and in-between, takes every opportunity to flash ominous text and worrying smiles at the viewer. Meanwhile, the title theme is the charmingly named Sinful Eyes. No, this isn't a cheerful game at all, is it.

It also gives away at least one major plot twist if you know what you're looking for, but, like every character here, in a way, that's neither here nor there.

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Project Antivent – Day Twenty One

Baroque was yet another game I reviewed earlier this year, and it holds the distinction of being one of the darkest non-Shin Megami Tensei-related RPGs I've ever played. Not that the intro doesn't clue you in to that: it starts with a Rorschach test turned cancerous, ends with a bloodstain turning becoming an portentous geometric symbol, and in-between, takes every opportunity to flash ominous text and worrying smiles at the viewer. Meanwhile, the title theme is the charmingly named Sinful Eyes. No, this isn't a cheerful game at all, is it.

It also gives away at least one major plot twist if you know what you're looking for, but, like every character here, in a way, that's neither here nor there.

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Project Antivent – Day Twenty One

Baroque was yet another game I reviewed earlier this year, and it holds the distinction of being one of the darkest non-Shin Megami Tensei-related RPGs I've ever played. Not that the intro doesn't clue you in to that: it starts with a Rorschach test turned cancerous, ends with a bloodstain turning becoming an portentous geometric symbol, and in-between, takes every opportunity to flash ominous text and worrying smiles at the viewer. Meanwhile, the title theme is the charmingly named Sinful Eyes. No, this isn't a cheerful game at all, is it.

It also gives away at least one major plot twist if you know what you're looking for, but, like every character here, in a way, that's neither here nor there.

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Project Antivent – Day Twenty

There's a thin line between challenge and frustration. Knowing that you died because you fucked up, as opposed to a cheap shot is, simultaneously irritating and gratifying - yeah, you died, but at least you can improve. If any game personified this line, it would be God Hand, hated and adored in equal measure for its almost crushing difficulty. If you 'got' it, it was a stupidly fun OTT beat-em-up, a modern-day relic of a simpler era. If you didn't, it was too hard, the graphics were shit and too stupid to bother with (see: the feckless idiots at IGN.)

Aside from it's difficulty, the other thing it's famed for is its sense of humour. Almost nothing is taken seriously, and in an age of generic bald space marines who take everything super serial, that's only a good thing. Its developers, Clover, died after releasing a scant four games, each and every one a burst of colour and life in a brown and grey world.

Today's offering is the closing theme from God Hand. If you've never played it, this is a great example of what to expect. If you have, you'll probably know the words by heart.

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