Studio Ghibli videogame

“A 13-year-old boy is invited into a magical fantasy land by a spirit, a world eerily close to Earth that’s under the rule of a dark sorcerer.”

Famous anime studio Ghibli, responsible for such animated masterpieces as Princess Mononoke, Totoro, Spirited away and many more has joined with games developer Level 5 to create a rpg adventure game with their trademarked beautiful designs sensibilities. The games feature movie quality animated cutscenes and the in game design by the Ghibli artists

Hopefully it will be released worldwide soon, and will start a trend of game collaborations with talented artists and creators.


Hikkikomori Quest RPG v1.01.1

From the people who brought you Pirate Baby and Kings of Power and some other stuff I can’t remember just now, comes a cool freeware RPG, “Hikkomori Quest”. What’s a Hikkomori? Well, it’s the Japanese word for a no-life shut in who doesn’t interact with the outside world. Something I’m sure no one reading this can identify with in any way whatsoever. Yep. Yep. *cough*



(Approximately 55 mb)

Game description:

Welcome to your miserable life. You are a hikkikomori,
a shut-in with no desire to contact the outside world,
and your life is in a rut. However, something has
moved you to stop living like this. Yes, something of
great importance, so important that it is a matter of


-Hip soundtrack crossing several games that you might
have played!

-1 to 3 hours of gameplay!

-DYNAMIC EMOTION ENGINE, making each choice you make
matter to the what ending you’ll get! Become the
ultimate rehabilitated BAD ASS or remain a limp wimp
that cries at night!

-Neat New Game + feature, extending the game to be
as long as you want to play it!

-Extra special hidden SUPER DUNGEON and ULTIMATE BOSS
for those who do not fear their own true mind!


Breath of Fire II

One of my favourite games, a classic of the genre.

Breath of Fire 2 for gameboy advance

Breath of Fire II (?????????II, Buresu obu Faia Tsu?) is the second role-playing game in the Breath of Fire series. It was originally released for the Super Famicom in Japan in 1994 by Capcom, and was later brought to North America in 1995 by Capcom, before Laguna released it in Europe in 1996. It was later re-released for the Game Boy Advance in Japan under the name Breath of Fire II: Shimei no Ko, which translates to Breath of Fire II: The Fated Child. It was re-released in North America and Europe in 2002 under the original title.



Note: Spoilers!

The story is linear and begins in a flashback sequence of when Ryu, the protagonist, is six years old and living in the town of Gate. He goes off to find his sister, who sleeps under the dragon guarding the entrance to the underworld because the dragon ends her messages from their dead mother. The dragon is actually his mother who sacrificed herself to save the village from demons. During this sequence he becomes an orphan as his father and his sister disappear, and no one in town remembers him. He goes to the orphanage, which is run by the dominant church of St. Eva, and another orphan named Bow, who came to the orphanage to rob it, goes out in the middle of the night, with Ryu following him. They enter a cave, and are soundly defeated by a demon named Barubary.

In the present, Ryu and his best friend Bow have recently been accepted into the ranger’s guild. They wish to go on a mission to prove themselves as rangers, but initially are given an easy task of retrieving a pet pig. Bow balks at such an easy task, until he learns that Mina, princess of Windia, on whom he quickly develops a crush, is the one hiring them. Bow and Ryu travel through Mt. Fubi, defeating a trio of harpies in the process. He reaches the ruins of a house, where a destitute old man named Niro is being attacked by some cockroaches. After defeating them and the giant cockroach that leads them, Bow and Ryu learn that Niro is planning on cooking the pig, but they realize that it is Suzy and stop him. They return home, and Bow is disappointed to learn that Mina is leaving.

That night, after Ryu goes to bed, a man named Kilgore gives Bow a job to steal a Magic Hood from Trout. Unfortunately, a bat-winged thief named Patty has already stolen it, and Bow gets discovered. Ryu learns what has happened, and smuggles him out of town, to Niro’s house. Bow apologizes for causing Ryu trouble, and asks him to find the thief. Ryu’s search takes him to Coursair, a town with an arena in it. Ryu takes the identity of Baba, a warrior whom he defeats in the TagWoods, and signs up for the tournament. A Fullen (or Woren) gladiator named Katt is his opponent, and “Baba” learns that a poisoned needle will be fired at Katt during the fight. A Shell Clanner named Rand, who works at the coliseum, learns of this, and procures two antidotes, one for “Baba” and one for Katt. However, Katt refuses to take the antidote. “Baba” fights Katt, and after defeating her, the player is given an opportunity to shield Katt from the dart. Rand and “Baba” confront Augus, the promoter, and if the player saved Katt, he can use her in the ensuing fight. Augus turns into a two-headed wolf demon, but the party defeats him

The hero returns to Niro, where Rand and Katt learn his real name. Rand stays behind to work on the house, and the party eventually builds TownShip (as is later learned, a pun) around Niro’s house. In Home Town, a group of Jokers attempt to take a magic student named Nina back to her house, but Nina repels them with magic. The Jokers have, however, kidnapped her sister Mina, and Nina goes to their hideout. Ryu and Katt follow, and join up with Nina when she faces the boss of the Jokers, who turns into a fat, purple demon with a long tongue and wide mouth. Having saved Mina, they travel back to Windia, where the guards claim that Mina does not have an older sister. In the town of Windia, a Highlander magician named Sten supposedly traps Ryu in another dimension to extort a date out of Nina or Katt. The hero escapes, and Sten joins to make up for the trouble. The party enters a village named Capitan, and defeats a massive Terrapin while saving a lost child. A Paladin of St. Eva named Ray helps them stop a rushing wall of water, while the party defeats monsters that are possessing villagers. Ray teaches the hero an ability as a reward.

The party comes to a giant frog in a lake, who was cursed by a witch named Nimufu. The party climbs the witch’s tower and defeats her, ending the curse. The frog turns into Prince Jean of Sima Fort, who actually is a humanoid frog. When the party reaches Sima Fort, an impostor prince throws Jean in the dungeon. The party plans on leaving, but Petape, princess of Sima Fort, sinks their boat and urges them to clear her brother’s name. After speaking with Jean, they learn that he has a ring that proves that he is the prince, but he gave it to Nimufu. The party learns that Nimufu went to the Wild Cat Cafe, and fights their way through the bouncers to reach the kitchen. The party is ordered to deposit their items in the front, equip forks, napkins, and plates, and smear themselves with salt, or fight guards. When they reach the end, they find that they were being prepared for dinner, and, although weakened, defeat the chef. They recover the ring, but find out that the impostor has one like it. The party then enters a competition to prepare the best dish, a competition in which the loser is executed. The party defeats a Worm, a Fly, and a Roach to prepare Gold Fly Pudding, but the biased judges hand the victory to the impostor. Petape rushes to blow up the castle, and the impostor follows and catches her. The hero learns that the impostor is a demon named Kuwadora in the service of the St. Eva Church, and defeats the demon. Kuwadora activates what he believes is a self-destruct mechanism, but actually reveals the hidden treasure of Sima Fort. Jean’s name is cleared, and the party finds Patty in the kitchen of Sima Fort, having been caught trying to find the treasure.

The party turns in Patty and Kilgore celebrates Bow’s innocence. Kilgore asks a favour of Bow to investigate Trout’s dealings. Bow (with Ryu, if the player so chooses) enters Trout’s house, dispatches his men, and finds Patty in a dungeon. Trout arrives, and turns into another demon, but is defeated. The party realizes that the demon attacks are part of a greater disaster at hand, and are told to investigate what is happening to the forest around Gate. The party gains the service of Grandpa Whale after defeating a demon inside him, and sails to a Carnival where a GrassMan named Spar is being held. The owner reveals that he will feed Spar to a demon if the party doesn’t procure an UpaRupa or a large amount of money. The party captures an UpaRupa, and the player can decide to let it go or turn it over to the owner. In either situation, the owner turns into a mammoth-like demon and attacks, but is defeated. Spar frees himself, and joins the party, offering his skills at communicating with trees. A Great tree named Gandaroof has amnesia and needs the Therapy Pillow, which is in Tunlan.

However, the party is unable to speak the musical language of Tunlan, so they travel to Highfort to find a flute. Sten leaves the party, which, proceeding without him, overhears an official named Shupkay plotting to use Highfort’s technology to take over the world, and is dropped into a cell. Sten goes to look for his friends, but runs into a soldier named Trubo at a bridge between two towers. Trubo is angry with him for running from a battle in the past. During their fight, the bridge collapses. They reconcile and split up to look for Shupkay and the Princess, whom Shupkay is using in her scheme. Sten reunites with the group and defeats Shupkay, who transforms into a demon that looks like a snake with bat wings and long, clawed arms. Shupkay engages the device, but Trubo damages the control room, causing her death and the destruction of portions of Highfort. The party escapes in time with the rescued Princess. Sten is thought to be dead, but had faked his death. The party, having acquired the flute, proceeds to Tunlan, and helps the morbidly obese Queen lose weight by defeating the Fatty demons inside her, and gains the Therapy pillow. Using the pillow, they enter Gandaroof’s Mind and defeat the Memory Demon, Aruhamel. Before the battle, Aruhamel reveals that he was responsible for erasing the memories of the citizens of Gate, causing them to forget Ryu.

The party plans on heading south to Namanda, but a thick fog blocks their way. They enter the Sky Tower out at sea and, going through the underwater passages, end the fog. They travel through a twisting canyon to Namanda, where Rand notices that an agent of St. Eva’s Church is trying to convert his mother, Daisy, and acquire her land. Daisy is not happy that her son has left, and orders him to work on the land with his friends. They do so, and then make an offering at Namanda Temple. When Rand returns, a Foot Soldier is in his fields, claiming that Daisy converted on her own free will. Rand fights the soldier, but Ray steps in and takes the soldier away.

The party then must reach St. Eva, but they are prevented from doing so by the fact that Evrai, the main city, is on an island. They return to Windia, where the king has fallen ill and a messenger of St. Eva wants the King to accept the religion in order to recover. The King reveals that he had banished Nina because a prophecy predicted doom if she was born with black wings, which she has. Nina asks to undergo the trials, and enters a maze full of monsters and boulder traps, eventually defeating a Guardian. The Guardian is Nina’s ancestor of the same name, who caused her people to lose their powers of the Great Bird when she married a non-Windian. Nina is told that the powers will require a sacrifice to use, and is given the Mark of the Wing. That night, Mina steals the Mark, locks herself inside the tower for the ritual, and sacrifices her humanity to become the Great Bird.

Riding the Great Bird, the party reaches Evrai, but finds themselves unable to enter the Grand Church or leave the town. A resident named Claris, however, helps the party escape by going down her toilet into a network of caverns beneath the city. The party exits the caverns and enters an inn outside Evrai. The party heads to Cot Land, headquarters of the Resistance, where they meet the leader of the resistance, a Fullen named Tiga, who is smitten with Katt. He notes that his organization is short on funds, and sends the party to find the group’s sponsor, who is in Thieves’ Tomb. The party enters the tomb and rescues Patty, who turns out to be the sponsor. Tiga proposes to Katt, and attempts to challenge the hero to a duel. If the player accepts, he is easily defeated, but the game continues. Tiga and Katt, who does not know if she loves Tiga or not, decide to sort out their feelings at a campfire that night. The party then reaches a church named Bando with the resistance, and enters the catacombs beneath the church. The party pursues the priest through the catacombs, and learns that the members are in trances, if not already undead. The party then catches up with the priest, who reveals that the St. Eva Church is attempting to bring their master, a demon, into the world. He unleashes zombies on the party and transforms into a skeletal dragon known as “Necroman” (presumably short for “Necromancer”). The party defeats him, obtaining the Evrai Rod in the process, which allows them to enter the sealed Evrai. They reunite with the resistance members in the sanctuary, who have obtained disguises, and suggest that the party learn the teachings of St. Eva, in order to prove that they are worshippers when asked.

The party heads to Evrai to infiltrate the Grand Church, and things go wrong from the beginning. Claris, an agent of the resistance, is missing, so the party enters the Grand Church without her, the party being forced to answer the question of what St. Eva’s god’s name is, which is something they may not have learned at the churches (the player needs to donate to a church 20 times to get a key item that reveals the name to be Evans). Habaruku, the high priest, reveals Claris as a hostage and he attempts to learn the secrets of the resistance. Tiga reveals that he truly loves Claris, and charges Habaruku, only to be struck down; the high priest then drops Claris from where she hovers above the church, no longer having any need of her. Tiga and Claris share their love before Habaruku finishes them off with a lightning bolt. The party pursues Habaruku, but Habaruku forces Ray to fight them. Ray turns into a Purple Dragon, and insists that Ryu use his dragon powers. Upon doing so, Ryu discovers a new power, Gold Dragon, which he uses to defeat Ray. Ray dies, hoping that Ryu builds a church that works for good instead of evil. The party catches up with Habaruku after climbing up the church and he reveals that he took Ray in as his son and insults Ray before collapsing floor tiles to prevent the party from reaching him. The party frees Daisy, and climbs the tower, but a crushing wall trap triggers, and Rand props it open so that the party can escape. Daisy, however, saves him from the trap, but is crushed herself, and Rand rejoins the party. The party continues to chase Habaruku, defeating his archers, and finds themselves in a room with a large machine being powered by an old man. Ryu destroys the machine and frees the old man.

The party returns to TownShip, and if the party did not injure the old man, he recognizes Ryu’s voice and remembers his name, introducing himself as Ganer, Ryu’s father. According to him, on that day when he and Yua vanished. Aruhamel made the entire town forget his family and abducted him. Ganer attaches himself to the machine from Highfort, which was discovered below the town, and enables TownShip to fly. The party returns to Gate, where they learn that the trees are dying and the people have an almost zealous religious fervour, as the seal is almost broken. An attempt by Father Hulk to destroy the dragon with a bomb fails, and demons are released onto the world. Father Hulk urges the hero to find Patty, a member of the Dragon Clan (who could be Yua, given her age and the fact that she, like Ryu’s mother, has wings). The hero does so, but it is a trap; Habaruku plans on sacrificing Patty, but Ryu defeats him.

At this point, the dragon turns back into Ryu’s mother, and offers the player a choice. The Gate is safe for now, but the demons could break free the next day. If the player decides not to enter the seal, he or she receives a “bad ending” in which the demons destroy the world. If the player chooses to face the demons, Ryu’s mother sacrifices herself to open the gate. The hero enters the Infinity Dungeon, and reaches a lost village of dragons called Dologany. He learns about his mother’s life, as well as a power known as Anfini that he needs. The hero gains the power by choosing not to sacrifice his companions, and descends into the bowels of the Infinity dungeon, which resemble the innards of a giant creature. The hero faces Barubary, and defeats him twice, once with his party, and one more time when the hero can either face him alone, or face a stronger version of him with his party.

The party finally reaches the bottom of the Infinity Dungeon, where Evan confronts them. He destroys the hero’s companions, and freezes the hero. However, the hero breaks free, and charges after him, dodging magical explosions, and cutting down Evan. However, Evan rises as a massive purple demon, and challenges the hero in the final battle. The hero uses Anfini, and after thinking about the world, and his friends, revives his companions. The party reunites and defeats DeathEvan, who cannot understand why the world continues to survive.

The party makes final remarks, and visits the people of Dologany before exiting the dungeon. At the entrance, one of two endings occurs. If the hero did not help TownShip to fly, he will turn himself into a dragon like his mother did, and his friends will mourn his loss. If he helped TownShip fly, he plans on doing so, despite his friends’ protest, but Ganer lands TownShip over the mouth of the cave. He tells Ryu to spread his belief in justice, and if he does so successfully, Death Evan will never return.

Notes about the story

The story of Breath of Fire II is also notable for featuring a religion bearing a distinct resemblance to Catholicism, whose “God”, Saint Eva, is ultimately revealed to be a demon named Evans. Ironically, there are “priests” in every village who will speak to you on behalf of Saint Eva. Also, some of the priests are actually demons in disguise who are well aware of what is going on. The internal structure of the religion is clearly that of one that almost mirrors Catholicism, with emphasis on the priests and the one archetypical pope, Habaruku. Not all worshippers of St. Eva are evil or demons; a prominent NPC in the game is Ray, a worshipper of St. Eva who helps the main characters save the people of a village at one point, who later is revealed to be a member of the Dragon Clan.

The story also has a slightly lighter tone than Breath of Fire. Although the fate of the world rests in the hands of Ryu and his companions, and several heroic characters are killed during the quest, there are more than a few humorous moments in the quest, such as a cafe that serves those that are unable to survive to those who can, a frog with a French accent who turns into a frog prince, and others.

This game takes place chronologically after Breath of Fire. Evidence of this is that four characters from Breath of Fire – Bleu, Bo, Karn, and Nina – make appearances. Bo and Karn appear as an Easter egg on Monster Island; the playable Bleu is the same character as in the original Breath of Fire; and the original Nina appears in one portion of the storyline. The latter’s storyline poses a possible explanation for Nina’s black wings and Mina’s blue hair.

Playable characters

The characters of Breath of Fire II for the SNES. Starting from left: Katt; back left: Sten; front left: Bow; in back: Rand; front center: Ryu; front right: Nina; next to Nina: Jean; back right: Spar.

The characters of Breath of Fire II for the SNES. Starting from left: Katt; back left: Sten; front left: Bow; in back: Rand; front center: Ryu; front right: Nina; next to Nina: Jean; back right: Spar.

Breath of Fire II has nine playable characters, including one secret optional character.

  • Ryu, (Japanese: Ryu Bateson) The blue haired protagonist. He is a member of the legendary dragon clan.
  • Bow (Japanese: Boche Doggy), a humanoid dog, and Ryu’s best friend since childhood. He is not related to Bo from Breath of Fire.
  • Rand (Japanese: Land Marks), a young member of the armadillo-like Shell clan and manager of the coliseum.
  • Katt (Japanese: Rinpoo Chuan), a sassy young competitor at the coliseum. She is a member of the Fullen (or Woren) tribe (originally named Furen in Japan).
  • Nina (Japanese: Nina Windia), princess of the city of Windia, exiled because she has black wings, where as the rest of her people’s wings are white.
  • Sten (Japanese: Sten Legacy), a once famous soldier of the monkey-like Highlander tribe. He regains his bravery after a visit to his hometown.
  • Jean (Japanese: Ekaru Hoppe de pe Tapeta), the prince of Sima Fort who is transformed into a giant frog by a witch’s spell. He speaks with an exaggerated French accent.
  • Spar (Japanese: Aspara Gus), the legendary “grass man” of ambiguous gender, waits for people who know something is wrong in the world, unfortunately, this causes Gandaroof to lose his memory.
  • Bleu (originally named Deis in Japan), the powerful sorceress from the original Breath of Fire returns as a secret character.

Other characters


  • Ganer Bateson is Ryu’s father who mysteriously disappeared.
  • Yua Bateson is Ryu’s sister who disappears at the same time Ganer does.
  • Valerie is Ryu’s mother who supposedly died before the events of the game.
  • Ray Bradoc is a member of St. Eva church who helps you several times on your journey.
  • Mina Windia Nina’s sister who provides a side-quest for Ryu. She later plays a major role in awakening the Great Bird. She owns a little piglet named Suzy Q.
  • Patty “the Phantom Thief” Smith is a bat-winged thief who Ryu’s party runs into several times during the plot and is the focal point for much of the beginning of the game. She also appears to be Ryu’s long-lost sister Yua. While it’s never outright confirmed in the game, such factors as her appearance, her being a member of the dragon clan and her having an older brother strongly suggest it.
  • Niro, a homeless old man who lives in ruins of an abandoned building. He gladly offers to share his place as a hideout for Ryu and his friends and eventually they build their own town there and attract many kinds of people from around the world to live there.
  • Gigli Ziz an old shaman lady that helps Ryu and his party fuse with other Shamans.
  • Baba (Babadel in Japanese) is a woodsman who was suppose to fight Katt at the Colosseum. He gave his spot to Ryu after he was defeated. It’s interesting to note that after this, he would appear in the later Breath of Fire games with his name translated to Bunyan.
  • King Kenny and Queen Hina Windia are the king and queen of Windia and Nina and Mina’s parents. They gave Nina up and moved her to the magic school in Home Town so they won’t have to kill her because of her black wings.
  • Petape, is the Princess of Sima Fort and Jean’s sister. She is rather loud and nagging because she feels that she needs to be responsible for both her and her brother.
  • Potopo is the king of Sima Fort and Jean and Petape’s father. He seems to be a bit senile now and only worries about what he’s going to have for dinner.
  • Nimufu Mani (Nympho Mani in Japanese) a witch that lives in witch’s tower. She collects cute boys and has a tendency to turn them to stone. She also turned Jean into a huge frog, but turned him back to normal when Ryu defeated her. Her name is a mistranslation and the proper translation is Nympho Mani, an obvious pun on the word Nymphomaniac.
  • Wildcat is the owner of the Wildcat restaurant which is well known all across the world. His philosophy is to feed the weak to the strong, thats why when Ryu and his gang first enters his restaurant, he tries to cook them. He teaches the party the secret magic spell known as chopchop. Known patrons to his restaurant are Patty the Phantom Thief and Old Dame and her Witch’s club. It is unknown if he and his partner are considered as Furen/Worens since they resemble cheshire cats more than tigers. He and his partner are known as Mitibag and Ru-San-Jin in the Japanese version.
  • Elforan (Herfarann in Japanese) is the princess of the warrior nation of Highlanders and Sten’s fiancée.
  • Trubo (Turvoe in Japanese) an imperial guard for the highlander clan that fought in the war and led the demolitioners. He fought alongside Sten, Woolman, Yohan and Tselner during the war of Goonheim, a war that was thought out by the “big shots”. He considers Sten his rival and holds a grudge since the Princess chose Sten over him to be her lover. His name is inconsistently translated through the game, and is sometimes translated as Torubo.
  • Poporo, the queen in Tunlan. She was always a spoiled brat always got what she wanted. She became so fat because of her glutton and was slowly being possessed by a demon, but thankfully Ryu and his friends save her in time before the transformation began.
  • Daisy Marks is Rand’s mother. She is a believer of Namanda and thinks that the Church of St. Eva is full of hogwash. She is later kidnapped when she refused to let the St. Eva build a church on her land. She later dies when saving her son Rand.
  • Tiga Lee (Tigger Lee in Japanese) is Fullen leader of the resistance against Evrai. His group is sponsored by Patty. It is mentioned that the Fullen clan is extremely small and that Tiga is the only other Fullen that Katt has encountered in all her life. He asks Katt to marry him but later recants it when he realizes that he was in love with Claris. He is killed by Habaruku when he attempts to save Claris from being executed. He suffers from claustrophobia, which is why he doesn’t accompany Ryu and his party into the dungeons of Bando.
  • Claris, one of Tiga’s subordinates who is secretly in love with him. She is a mole within Evrai that provides the resistance with inside information, but she was captured and used as bait to lure Tiga into the open. She and Tiga were both killed by Habaruku.
  • Gandaroof (Gandharve in Japanese) the wise tree filled with much knowledge of past events and knows of the Legend of the 8 warriors. When he was still young, he was told that the Dragon Clan had a mission to accomplish, soon after that all the Dragons disappeared. Since he has vast knowledge, a demons erased much of his memory so that he couldn’t effectively aid the heroes.
  • Grampa, a gigantic sperm whale that understands the human language. He provides transportation for anyone who wants to cross the vast seas. He can be summoned with the “whale bell”. When Ryu first finds him, he is lying dormant at Whale Cape, but Ryu awakens him by exterminating the nightmare that lurks inside him.
  • Eichichi, a mechanical whiz from Guntz who discovers that the machine underneath TownShip is used to make it fly. She serves as the pilot of the TownShip.
  • Ryu Rider, the elder of the Dragon clan in Dologany/Dragnier.


Deathevan and his demons in Breath of Fire II on the SNES.

Deathevan and his demons in Breath of Fire II on the SNES.

  • Augus Cont (Algus in Japanese) is the manager of the Colosseum. He conspired to have Katt killed when she was to fight Baba so that he could send all the negative energy of the audience to his God.
  • Joker Heart is the leader of the Joker Gang, a band of thieves composed mostly of his family members. He kidnaps Mina to blackmail Nina into becoming his slave. His lust and obsession over Nina is what probably led him to be possessed by a demon.
  • Kuwadora (Quadar in Japanese) is a demon that impersonates Jean as the prince when he was away as a means for his people to follow his God. Only Petape noticed the difference between the impostor and the real Jean and was actually willing to do something about it. His plans to take over the kingdom is foiled by Ryu and Petape when she attempted to activate the self-destruct machine in the castle.
  • Trout Barm is a rich and stingy man who lives in Home Town. He’s so stingy that he doesn’t even hire any maids. He hires thieves to steal from other people so that he can be the richest person in the world. His greed allowed him to be possessed by a demon.
  • Thon owner of the Circus. After the mysterious grassman display stopped attracting people, he decided to feed him to a demon so he could have a bigger audience and send those negative feelings to his God.
  • Shupkay (Spuke in Japanese) is the general of the Highlander Army. She took charge after Sten left and has been hiring out her army as a mercenary force for the highest bidder. She seeks to resurrect the hidden secrets of Highfort by manipulating the princess into powering an ancient machine, which she could use to take over the world.
  • Aruhamel (Alzheimer in Japanese) was the demon that erased everyone’s memory at Gate 10 years ago so they forgot about Ryu, Ganer, Yua and the Dragon. He captured Ganer and forced him into sending his life energy to Deathevn. He later was responsible for erasing much of the memory of Gandaroof. His Japanese name is Alzheimer, a reference to the disease that causes memory loss.
  • Manson was the priest at Bando. He would take those he deemed worthy to the Grand Church of Eva. Before that though, he would lock them up inside a dungeon until they grew so depressed and miserable that their only hope for salvation was their faith in St. Eva.
  • Habaruku (Habalq in Japanese) founder of St. Eva and worshipper of the demon Deathevn. It was he that ordered the attack on the people of Gate so that he could install himself there as the local preacher, disguised as Father Hulk. He raised Ray Bradoc when he found him many years ago but only treats him as a tool. He laters attempts to open the seal into Infinity by killing the Dragon but was ultimately defeated.
  • Barubary (Balbaroy in Japanese) is the great demon that Ryu and Bow encounters at the very start of the game. He went easy on Ryu that night because he wanted him to grow strong and open the Gate to Infinity. Ryu has constant nightmares about him. Unlike the other demons, he seems quite honorable and does seem to have some code of ethics.
  • Deathevan is the offspring of Myria (also known as Maria and Tyr), the Goddess of Destruction in Breath of Fire I. He is known under the alias of Evan, St. Eva’s god.


As the game progresses, the combat element of gameplay becomes progressively more difficult and more drawn out, a general trend in RPGs. A notable feature in the game’s combat system is Shaman fusing, which allows the player to fuse multiple elemental Shamans to a character. If this process is successful, the character’s appearance, statistics, and abilities are altered. There are six Shamans is the game, two of which you find during the plotline; the other four are hidden.

  • Sana (Sanamo in Japan): the Fire Shaman
  • Seso (Sesso in Japan): the Water Shaman
  • Spoo (Spoona in Japan): the Wind Shaman
  • Solo: the Earth Shaman
  • Seny (Seiny in Japan): the Holy Shaman
  • Shin: the Devil Shaman

(It is interesting to note that when you locate the Holy Shaman she is rather rude and obnoxious, while the Devil Shaman is sweet and polite.)

All of the shamans in the official art depicted as beautiful females, while the Earth shaman is depicted as a heavy, round woman, an allusion to Mother Earth.


  • Capitan is a town with many carpenters. It also has a ferry that takes people to the western continent.
  • Cot Land is a small village located in between two mountains south of Farm Town. It is the home base of the resistance against St. Eva.
  • Coursair a big city known for the fights it hosts at the Colosseum.
  • Dologany (Dragnier in Japan) is the village of the Dragon Clan that is located underground in Infinity, the area sealed behind the gates of Gate. The Dragon Clan moved there in order to keep a watch on Deathevn.
  • Evrai is a large city where the most devout believers of St. Eva are taken to live. It is also the location of the Grand Church, the main headquarters of the Church of St. Eva. In the basement of the Grand Church, there is a machine that transforms human life energy and sends it to Deathevan.
  • Farm Town home of the Shell-clan and as the name suggest, is a farming community. It is located pass Fog Valley which just south across the bridge from the Sea of Trees. The people of this town don’t believe in St. Eva but instead practice the Namanda religion.
  • Gate is Ryu’s hometown. The village was attacked by demons that escaped form the seal 3 years ago, but they were stopped by Ganer and a dragon that appeared from nowhere. The Dragon now sleeps in the forest behind Gate to protect the seal and keep the demons trapped inside.
  • Guntz is the hometown of the Iron Orge Clan. Located on an island at between the Eastern and Western continent, the town is known for their excellent blacksmith’s and has the world’s finest armory.
  • Home Town is a village located on the eastern continent. The town has a magic school where aspiring wizards attend and is also the home base of the Rangers. It is known as a particularly boring town as the only jobs being offered to the Rangers there are for domestic chores such as laundry and house cleaning.
  • Highfort is a fortress belonging to the Highlanders where the Famous Flute is kept. There are many mysterious machines and cogs all through out the fortress that is said to be the true power of Highfort, but has been forgotten about through the generations. The blood of the Royal family is required in order to activate this secret.
  • Sima Fort is a fortress located at the center of lake which is powered by a windmill. This is the home of the Creeping Clan/Creepers and ruled by King Potopo. The forts basement is filed with monster that are used for cooking delicacies for the royal family. A magical sword is sealed within the city, but to keep people from stealing it, the royal family started to spread a false rumor that it was a self-destruct machine that would blow up the entire fortress if it was tampered with.
  • Town Ship is a town founded by the player. TownShip starts off as a small village but grows in size as the character donates zenny and recruits characters. Eventually, TownShip offers shops that sell the best equipment, as well as a savepoint, inn, and a building that allows characters to fuse. However, the player can pick characters that add nothing to TownShip, such as a cat, or someone who gives you the same clue no matter where you are in the game; thus, the player has to be careful who he picks to live in TownShip, since there are only 6 houses to fill. One other remarkable thing about TownShip is the “Flying TownShip.” At one point in the game, demons are released, and your “only” means of flying transportation is cut off from you. However, if you can find one special character, plus save another from a boss fight, rather than just killing all the targets, they use their powers (the first’s knowledge, and the second’s body) to power a machine hidden under TownShip that enables it to fly. If the flying TownShip is unlocked, then an alternative ending will be shown.
  • Tunlan a village on a tropical island inhabited only by women. They communicate through music and melody and are ruled by a fat queen who eats too much. The village’s treasure is called the Therapy Pillow, which allows its users to enter dreams.
  • Windia is the town of the Wing Clan and ruled by the Windia royal family. At the center is a huge castle that houses many of the clan’s secrets and is guarded by the Guardian. There is a legend in this town that if someone with black wings is born into the royal family, it would mean disaster for the nation. The basement of the castle which is connected directly to the eastern side of the continent is built like a maze to keep intruders out.

Relations to other Breath of Fire Games

  • The main antagonist of the story is a demon spawned from the Goddess Myria, who was the final boss in the first installment of the series.
  • This game signals the debut of Babadel (Baba in most parts the English translation due to space constraints), who will later occur in every game after this installment, playing the same role as a woodsman. It is unknown if he is the same person in every game, or merely just descendants of the original. Since he appears in the fourth installment as well, it has led many to think that he is an Endless like Deis. His name in the later games is translated as Bunyan in English.
  • The town of Guntz (known as Gant in BoF I) is still home to the Iron Ogre Clan and serves as a side-quest area.
  • The town of Tunlan remains largely unchanged, although it is ironic that in BoF I, the queen was vain and cared only about her beauty, while the current queen only cared about food and didn’t give any thought on how fat she is.
  • The Thieves’ Tomb where you first meet Karn in BoF I is still being used by thieves today (including Patty) to prove their worth as thieves. The desert surrounding the area however has widened and the town of Arad, which was also located in this area, is nowhere to be found. The desert area may also become what is later known as the Desert of Death in BoF III.
  • What remains of the town of Wisdon, where the Great Sorceress Deis/Bleu slept is now merely a hole in the desert sand. Deis was one of the Eight Heroes who helped defeat Myria/Tyr in BoF I. The spirits that guarded Deis in BoF I are still there.
  • The Wing Clan of the Kingdom of Windia (known as Winlan in BoF I) has been gradually losing their power. In BoF I, they had large wings and could use the power of the Great Bird. Now their wings are much smaller. Later in BoF III, they have completely lost their wings.
  • Nina of Breath of Fire is blamed for the Wing Clan’s lost of power because she married a man from outside her clan. She is the great, great, great, great, great, great grandmother of the current Nina and now serves as the Guardian for the Mark of the Wing. You meet her when the current Nina tries to transform into the great bird but must prove herself worthy to the Guardian. According to an official manga from Capcom, that man was the Hero from BoF I Ryu. That could explain why Mina has blue hair and the current Nina has black wings.
  • The Spyre from BoF I is now known as the Sky Tower and is almost completely submerged in water.
  • Dologany/Dragnier/Drogen is now home to the entire Dragon clan, not just the Light Dragons as in BoF I. Now even the Dark Dragon clan lives together with Light Dragon Clan. What is more interesting is that the elder of the clan is a dragon named Ryu Rider. It is unknown if this is the very same Ryu from BoF I since we were never given his last name. In BoF III, Dragnier is partially underground to keep it from Myria’s prying eyes.
  • The Dragon clan originally did not have wings, but because of their long exposure to Deathevn, their appearances changed. This theme of gaining power by merely being near a God for a long period of time is a theme heavily developed in the fourth installment, and is used to explain how the Windians gained their wings and as well as the powers of the other clans.
  • It is implied that Township is, or was built atop, the remains of the Obelisk, the flying fortress of the Goddess Myria in BoF I.
  • The party of BoF II explores Gandaroof’s dreamworld in the same manner that the party of BoF I did with Mogu. The item used to accomplish both feats is the Therapy Pillow (called the Bolster in BoF I), the royal treasure of Tunlan.
  • The Magic Hood (known as Cowl in BoF I) and the Famous Flute (known as Maestro in BoF I) are still required to communicate with the people of Tunlan. The Magic Hood has been in Kilgore’s family for many generations now, while the Famous Flute is a keepsake of the Highlanders at Highfort.
  • The Gills’ powers have been reduced, as they only allow users to breathe in shallow water, and the user could drown if they were in deep water too long. The gills in the first game allowed users to breathe even when they were at the bottom of the ocean, and there was no limit to how long they could stay underwater.


  • Breath of Fire II contains remixes of a few tracks from the original Breath of Fire game.
  • The Creeping Clan makes their debut in this game. What should be noted is that although they did not appear in the first game, there were sentient, talking frogs. It could be that they evolved from these frogs after eating the Golden Fly, a quest item.

Breath of Fire 2 for super nintendo (Original verision)

Comments (2)

Last Scenario

Last scenario is a one man-created freeware RPG made wth RPG Maker


  • 30-40 hours of gameplay
  • Around 40 characters with their own portrait(s)
  • Over 1000 different rooms
  • A collectible board game (where tiles can be traded for items)
  • A ‘spellcard’ system where magic and skills give stat boosts and penalties
  • Plenty of sidequests

The author says:

I like my RPGs to be plot-driven, so that’s more or less what you get. I’ve thrown in some puzzles throughout the game, but I admit I’m not so good at coming up with them. Difficulty is not -that- high, but it’s certainly harder than most RPGs that come out nowadays. When I started, the concept I based it on was to take a really cliched RPG backstory (destined heroes fighting demons etc) and then turn it all around during the game. I hope I succeeded, but at least don’t let the intro text scare you off.



Mirror 1 (thanks hannibal)
Mirror 2 (thanks Teat-à-teat)
Mirror 3 (thanks Anime Schoolgirl)


Jade Empire

Jade Empire Special Edition (Rhino Demon Exclusive Content)Jade Empire Special Edition (Rhino Demon Exclusive Content)

Jade Empire is an action RPG developed by Canadian developer BioWare. It was published by Microsoft and released for Xbox worldwide in 2005. Later released was a two-disc “Limited Edition” of the same, containing extra content. On May 10, 2006 BioWare announced that it would release a PC version of the game for Microsoft Windows, to be published by 2K Games. This version was released on February 26, 2007 in North America as a “Special Edition”. It was also released on the Steam delivery system on February 27, 2007. BioWare executives have strongly hinted that a sequel is in the works; allegedly to be most likely developed for the Xbox 360 platform.

Jade Empire

Jade Empire Limited Edition boxart

Jade Empire - DVD Enhanced (Prima Official Game Guide)Jade Empire – DVD Enhanced (Prima Official Game Guide)



Jade Empire is based in a mythical setting inspired by ancient China, and allows the player to progress through an adventure based on traditional martial arts. As the character (who can be either male or female) progresses through the game, he is able to discover and develop new fighting styles (either martial arts, weapon styles, magic styles, support styles or transformation styles). During combat the player can switch between styles by hitting a pre-assigned direction on the D-Pad. Combat is not turn-based, but is in real time and gives players the ability to control how and when his character dodges or attacks. In this fashion the player has the ability to change styles during combat and possibly initiate a Harmonic Combo.

The traditional RPG stats are not featured in this game; rather, they are replaced with just three: Body, Mind, and Spirit. These primary stats control the secondary stats of Health, Focus, and Chi (respectively), and the conversation skills of Charm, Intuition, and Intimidation. Focus is used by fighting with weapon styles (such as a longsword or a staff) or by choosing “focus mode”, which slows the movements of other characters, allowing the player to attack at high speeds. Chi is a character’s spirit energy. The player can use it to heal himself, to charge up a powerful “chi strike” to deal large damage, or to use it as “mana” when casting spells or transformations. Health, focus, and chi can be replenished by collecting power-ups left by defeated enemies in combat or by using Focus Shrines and Spirit Fonts found in the game world. Additionally, certain party members have the ability to add their power to yours—refilling your stats while they remain out of harm’s way.

Certain aspects of Jade Empire‘s gameplay engine, dialogue and quest systems are handled in a way that is very similar to BioWare’s Star Wars: Knights of the Old Republic games for the Xbox and PC. Players can speak to NPCs in the game’s towns (and other areas), asking questions for information to learn more about the world, the storyline, and other characters (also some have willing to join your party). Many of these NPCs will offer the player side quests that can be completed for experience points and items. These quests often have more than one method of completion depending on whether the player chooses to follow the “High path” (in the game referred to as The Way of the Open Palm ) or the “Low path” (The Way of the Closed Fist ). The player can respond to questions or take courses of action that are consistent with the philosophy he or she follows; different actions will affect a character’s alignment and his ability to cast certain spells or equip certain items.

There is also a vertical-scrolling airplane shooter included in Jade Empire as a mini-game, which is triggered by certain events in the storyline. In the mini-game, only the health and chi bars are active. Chi is replenished by shooting enemies, and is used for special attacks specific to the mini-game. The yellow focus spheres will upgrade your primary cannon up to three times. Red health spheres refill your health bar as in the main game.

Jade Empire also features the constructed language Tho Fan developed by Wolf Wikeley, a Ph.D. candidate in linguistics at the University of Alberta.


Much of the game places a certain amount of emphasis on the two major philosophies in the world of the Jade Empire, the Way of the Open Palm and the Way of the Closed Fist. Officially, while these can easily be equated to a “Light Path” and “Dark Path”, one who follows the Way of the Open Palm is not necessarily good, and one who follows the Way of the Closed Fist is not necessarily evil. Context plays a huge part in the way these philosophies act out, so it is indeed a hard task to generalise what either path means all the time. However, in terms of game play, following the closed fist path can involve performing blatantly evil actions.

The “Way of the Open Palm” basically states that the key to maintaining the universe is by being in harmony with nature, one’s surroundings, and one’s station in life. As an effect of being in nature with one’s surroundings, one is expected to actively assist in lessening the chaos in the area, through the assistance of lessening burdens. While this seems “Peaceful”, the Way of the Open Palm is strict in another form: one should not act outside their station and purpose in life. This in turn, can lead to the low path of the Way of the Closed Fist.

Looking at the aforementioned example, in the case of a person with a gambling debt, an evil follower of the Way of the Open Palm, judging that the debtor attempted to act outside of his station and thus violated the harmony of the universe, may give the debtor the money – in the form of a gamble the Open Palm follower rigged so the debtor would win. While this seems to have helped out the debtor, it has in fact perpetuated the debtor’s gambling problem, only dooming the person to wind up in the same situation again – perhaps even worse next time. The debtor is thus unable to act above his situation, whilst the short-term effects around him contribute to harmony.

On the other hand, the “Way of the Closed Fist” follows the philosophy that the purpose of life is to follow the ways of serving oneself – to face one’s challenges head on, challenge one’s station in life, and work to become self-reliant. The emphasis of the Way of the Closed Fist is combat, turmoil, and constantly challenging oneself, which is why many of those who are evil tend to be considered to follow the Way of the Closed Fist, in that they bring about chaos in the universe. However, such people can no more be classed as true followers of the Way of the Closed Fist than common thieves can be classed as revolutionaries.

Using the same example as shown before, a good follower of the Way of the Closed Fist would indeed inform the debtor’s collectors where the debtor is hiding, but from the point of view of the follower, this is hardly a betrayal. Following the beliefs of the Closed Fist, it would be meaningless for the debtor to get out of the situation through someone else’s help – instead, forcing him into a position wherein he is forced to deal with his problems directly allows him to grow, and thus become stronger than he would have been otherwise.

The more extreme variant of this, usually used by the ones who use the Way of the Closed Fist to justify slaughter, would be to kill the debtor oneself, then take the money the debtor had. The claim therein would be along the lines of “if the debtor was not strong enough to survive me, he didn’t deserve to live.” However, this is not truly following the Way of the Closed Fist, rather simply contributing to chaos for one’s own benefit.

Many solutions that are resolved using the philosophy of the Way of the Closed Fist could be considered to have much in common with Social Darwinism where Darwin’s theory of Survival of the Fittest is applied to humans. For example, you come across a slave and her slave master. A follower of the Way of the Closed Fist would make the slave fight for her freedom against the slave master so the strongest person wins.


Although there are three different types of character selectable by the player (certainly in the non-LE Xbox version), the Player Character can be heavily customised to suit each player’s taste on the beginning of a new game. The three main attributes (Health, Spirit and Mind) can be individually tailored per character, as can the model (there are six choices in the non-LE Xbox version).

During the course of the game the player will meet various NPCs that will have willingness to join the player’s party and thereby become a follower.

Further information: List of Jade Empire characters


Jade Empire gives the player-character the option to form a romantic relationship with several of the non-player characters, including characters of the same sex. Successfully romancing a character results in them standing outside your tent on the eve of the battle against the golems, whereupon, unless you choose to reject them, your character and the NPC will lean in to kiss (although if the character is of the same sex, the camera will pan away before the actual kiss itself). Male characters can romance Dawn Star, Silk Fox or Sky. Female characters can romance Sky or Silk Fox. Male characters can also romance both Dawn Star and Silk Fox at the same time. If this is the case, the cutscene and dialog at the tent implies that Dawn Star and Silk Fox spent some time together in their grief and lead you off for a menage-a-trois. When you romance a certain character, you are also given the opportunity to influence his or her way of thinking. For example, the normally calm and collected Dawn Star can be persuaded to stand up for herself and become an altogether less mellow person, effectively following the path of the Closed Fist.


Chapter 1: Two Rivers

The game casts you as a martial arts student under the tutelage of Master Li, head of the Two Rivers martial arts school, based in the in-game geographical locale of the Golden Delta.

The player’s training is interrupted as the town of Two Rivers comes under attack from an aggressor in a strange ship, who summons ghosts to attack the student. The attacker is defeated by Master Li who comes to the students’ rescue, and reveals that the attacker was a member of the Lotus Assassins, a mysterious force serving the Emperor of the Jade Empire. Gao the Lesser, a rival of the student, issues a challenge for a duel and loses. He is expelled from the school after he attempts to use explicitly forbidden magic on the student. Master Li explains that the student is the last of an order of Spirit Monks. He, a brother of the Emperor and leader of the army, had ordered an attack on Dirge, where the Spirt Monks’ temple existed, in order to end the drought. He claimed to have opposed the act and to have saved the student and the Dragon’s Amulet.

He sends the student down to a cave beneath the school where he finds part of a Spirit Monk amulet and has a vision of the Water Dragon, the entity whose death at the hands of the Emperor ended the decade-long Long Drought but left spirits roaming the land. Dawn Star, one of the students at the school and a friend of the player, is kidnapped by Gao The Lesser. The student rescues her but returns to find the village in flames, and Master Li kidnapped. The student, Dawn Star, and Sagacious Zu, a man whom they had met in the swamps around the village, head off in a borrowed flying machine towards the Imperial City, where Master Li has been taken.

Chapter 2: Tien’s Landing

The party crash-lands their machine in Tien’s Landing, and set out to find you a new flyer and a wind map that will show them the way to the Imperial City. The flyer, the Magnificent Dragonfly, is taken from the base of Gao the Greater, the father of the dead student of the first chapter. Gao the Greater is working with Grand Inquisitor Jia’s elite subordinate, Inquisitor Lim, and is distressed to hear of his son’s death. The player tracks down and kills him, and recruits Sky, a rogue, and Kang The Mad, Gao’s personal engineer.

The party goes to a recently drained area near Tien’s Landing, which flooded when the dam was first constructed. The Lotus Assassins opened the dam in order to search the ruins of the old Tien’s Landing, covered by the flood. The student fights Chai Ka, a demon bound in the body of a little girl, and learns that Chai Kai was sent to protect the student and that the Lotus Assassins already have the amulet. The player then can close the dam or destroy the controls, keeping it open forever.

The student then heads to the Great Southern Forest, under the ownership of Lord Yun, and has the option of helping the Forest Shadow defeat a demon known as the Mother, or helping the Mother’s cannibalistic demons destroy the Forest Shadow. In either event, the player can convince Lord Yun that the forest is recovering, and get his wind map. Inquisitor Lim will ambushes the player at this point; the player kills him and recovers a piece of the amulet.

Chapter 3: Imperial City

The party lands in Imperial City and meet up with Silk Fox, who is revealed to be Princess Lian the Heavenly Lily, daughter of the Emperor. She is unconvinced that her father is behind the sickness the plagues the land, and believes that Death’s Hand, the black armor-clad head of the Lotus Assassins, is responsible. After joining either the Executioners or the Inquisitors, the student’s party infiltrates the Lotus Assassin’s training ground to recover the last part of the Spirit Monk amulet. Sagacious Zu reveals that he was one of the Lotus Assassins who killed Master Li’s family. During their quest, the party helps Master Gang assassinate his superior, Master Shin, making it look like an accident, and puts a corrupted Spirit Shard into a Jade Golem, causing it to go out of control. The golems go out of control, damaging the underground complex. The party kills Master Gang. They also find Grand Inquisitor Jia, who reveals that the Emperor knew about what Death’s Hand and the Lotus Assassins were doing, and ordered them to do it. The player kills her, but Death’s Hand arrives. Sagacious Zu sacrifices himself to save the student, burying Death’s Hand in rubble.

Chapter 4: Imperial Palace

The party fights their way to the Emperor’s throne-room where Silk Fox learns of what her father has done. He is aware that the Water Dragon’s death is stopping the dead from reaching the underworld but is mad with power. The Emperor knocks down all the people in the throne room with a blast of magic and summons guards to attack the student, who defeats them. The student battles the Emperor, who is able to alternate fighting styles and damage immunities. The student kills the Emperor, but Master Li gets up, takes the Jade Heart for himself, and kills the student.

Chapter 5: Spirit Monk Temple

The student wakes up in the underworld as a spirit. The Water Dragon reveals that Sun Li had planned this all along, as he wished for the Water Dragon’s power and needed the amulet and to defeat Emperor Sun Hai. The student meets up with the spirit of Abbot Song, who tells him what truly happened at Dirge. He reveals that Sun Li wore Death’s Hand’s armor and killed the abbot when he tried to stop him and his brothers. The brothers defiled the fountains with human blood, weakening the Water Dragon, and Emperor Sun Hai killed Sun Kin when he and Sun Li attempted to oppose him. Abbot Song then reveals that one of his order attempted to escape with the student, but Sun Li, who had escaped from Sun Hai, killed the student’s guardian and assumed his identity. The player and Abbot Song make their way through Dirge and learn that an evil being has taken control after the fall of the temple. The student reaches the place where the Water Dragon was slain, and defeats aspects of his darker emotions. The student then returns to life, and the rest of the party, who learns about this through Dawn Star, flies to Dirge to reunite with their friend.

Chapter 6: Defending the Temple

While the student was dead, Sun Li realized that action would have to be taken against him, and retrieved Death’s Hand from the rubble of the Lotus Assassin headquarters. He then sends the Imperial Army against Dirge. Sky pretends to betray the group, and lures Death’s Hand out so that the student can defeat him in single combat. However, this is not enough to defeat him; Death’s Hand rises again, but the student uses the force of his will to expel Sun Li’s influence. The player may then release Death’s Hand, use him as a slave, or convince him to seek redemption.

Chapter 7: Back to the Palace

The party flies back to the palace to confront the Emperor. As they make their way through the palace they discover that the Emperor had stopped the drought by cutting open the Water Dragon’s corpse and letting the water that flows from it feed the Empire. The student chooses either to destroy the Water Dragon’s body, thus freeing her spirit and allowing the dead to find the underworld, or defiling the water to weaken the Dragon and claim her power after defeating the Emperor.

The student reaches Emperor Sun Li, who first sends Constructs of Bull and Elephant demons, the most powerful in the game, after the player and his companion. Sun Li then encases the student in stone and attempts to defeat the player with the force of his own doubt. However, if the student’s companions survived, they will reduce the number of enemies that must be fought in each of the two stages. Sagacious Zu appears and helps free the student from his mind.

Emperor Sun Li offers to help his student live in legend forever, if he dies without fighting. If the player makes this decision, the student is remembered as a hero for knowing his place, as Sun Li looks on and laughs. If the player does not, Sun Li attacks, and the student defeats him.


If the student chooses to free the Water Dragon’s spirit, then the end sequence shows the people of the Jade Empire cheering the student and their party. If the student chooses to enslave the Water Dragon, the end sequence shows the Lotus Assassins kneeling at the feet of the student. After this end sequence, there are short text summaries detailing the fate of any characters who survived the adventure. These vary depending upon whether or not the student chose to enslave or free the Water Dragon, and also what romance options the student pursued.

Dawn Star: She either settles down with the student, settles down on her own, rules the empire with the student, or if the student talked her into a Closed Fist philosophy and/or abandoned her, wanders the Jade Empire alone.

Silk Fox: If the student does not romance Silk Fox, she will become Empress of the Jade Empire. If the student does romance Silk Fox and the student is male, the student and Silk Fox will rule the empire fairly, or with an iron fist. If the student is female, Silk Fox will either rule the empire fairly with her ‘companion’, or will again rule with an iron fist, both the student and Silk Fox dressing up in the Silk Fox costume to silence dissenters.

Sky: Sky will use the Guild for good purposes, or serve as the student’s consort or as the new Death’s Hand. If the student is female and romances with Sky, they leave the imperial city and live on the outskirts of Tien’s Landing.

Black Whirlwind: Black Whirlwind will roam the empire cutting off heads, eventually making his way around the world.

Henpecked Hou: After a series of mishaps, he starts a delivery business, which he immediately uses as a method of escaping his overbearing wife.

Chai Ka: Chai Ka will either return to the heavens, freeing the girl whose body he inhabits to live her life. Or the girl will end up wandering the empire as a raving lunatic.

Ya Zhen: Ya Zhen will either serve the student until he or she passes away (resulting in him moving to bigger plans) or serve the student forever and loyally.

Death’s Hand: Death’s Hand will either become more evil, mutating so badly that his armor cannot hold his demonic form, or he will spend the rest of his days wandering the empire as a crusader for good, in order to make up for his past misdeeds.

Kang the Mad: Kang will continue to invent machines until an explosion appears to take his life, although strange machines continue to appear every now and then. Or as Lord Lao, Kang’s lack of danger affects his imagination in building machines, so as a radical solution, Kang starts arming the mobs that are after him, or he works for the emperor(player), worrying his use will eventually be worn out and he will be disposed of, eventually crafting a portal to another dimension and disapearing in a huge explosion, taking an entire lake with him.

A third, alternate ending is available if the Student agrees to the terms of surrender presented by the main antagonist in the final confrontation. The ending sequence features a statue of the Student being praised assumedly years later by a class of children with a skin condition similar to that of the Lotus Assassins. One child asks what life was like before the protagonist’s honored sacrifice and is quickly shushed by his teacher as a Jade Golem readies an axe to quell such questioning. The sequence ends with the main antagonist laughing evilly.



Although generally well liked by reviewers and players alike (winning Game Informer’s Game of the Month award and 2005 Xbox Game of the Year from some elements attracted criticism. One was the problem of loading screens, shared by BioWare’s Knights of the Old Republic. Some effort was taken to combat this, such as having the “team gathering/home base” areas separated from the main “town/village.” Going there would bring up a mini-loading bar, rather than a whole new load screen. Also, some areas incorporate the use of an elevator device to mask the game loading to a new area; these include the Imperial Palace and the Headquarters of the Lotus Assassins. This serves to remove drag time in waiting for the game to load, but one area of the game that draws constant attention to long and frequent load times is the arena sequence, in which the player must endure a loading screen before and after every match, many of which can last up to a minute. The PC version of the game also uses loading screens, but on newer systems the load time is dramatically reduced from the Xbox version.

Another area that attracted some concern was the ease of the battle system. Even on higher difficulty settings the tactics are rather facile and tend not to change. For instance, the player attacks until the opponent blocks, the player then uses the special attack to break through the block, and the process is thus repeated. However, enemies being immune to certain styles forces players to diversify their skills, and some encounters require special techniques to win (to defeat one boss, the player must knock down some pillars to collapse the cave, while another boss is able to become immune to certain attacks at will.)

Some have claimed that the game is too short. However, it takes longer to complete if the player completes various side-quests along the way, and replay value is added with the different endings and the ability to follow the Way of the Open Palm or the Way of the Closed Fist. According to the developers, the average playtime is approximately 26 hours (assuming that no dialogue or cut-scenes are skipped and all the quests are undertaken.) Compared to BioWare’s Knights of the Old Republic, there is less variety in locations (for example, Jade Empire only has one major city and two small towns, one of which is inaccessible after a short time)


Awards include:

  • E3 2004 Game Critics Awards: Best Role Playing Game[14]
  • Electronic Gaming Monthly’s June 2005 Game of the Month award.
  • Included on Game Informer’s “Top 50 Games of 2005” list.
  • Gamespy’s 2005 Xbox RPG of the Year, Top 10 Xbox Games of the Year.
  • IGN’s Xbox RPG of the year; XBox game of the year; Best Story on Xbox 2005; Best Artistic Design on Xbox.
  • Academy of Interactive Arts and Sciences’: RPG of the Year; Outstanding Character Performance: Female.
  • MetaCritic’s RPG of the Year, 2005.

See BioWare’s page on their official Jade Empire site for a complete listing.


Limited edition

A “Limited Edition” of Jade Empire was available for those who pre-ordered the game. Eventually, they came to the shelves also. The Limited Edition version has a different box art than the original. It has a red, reflective background instead of the sky blue, and the words “Limited Edition” was printed on the bottom of the name. This version of Jade Empire was packed with an extra disc that contained the data for the character model Monk Zeng, a magic type character, a “Making of” video by G4, and three game demos; Forza Motorsport, Conker Live & Reloaded, and MechAssault 2: Lone Wolf. The game itself is also slightly different; the first staff that can be chosen is Tien’s Justice instead of the Golden Star.

Special edition

The PC version of Jade Empire is known as the “Special Edition”. It is based on the Xbox “Limited Edition”, and also includes the Monk Zeng character, but not the Tien’s Justice weapon style (both of which are available in the limited edition described above). Changes from the Xbox version includes increased resolutions up to 1600×1200 (1920×1200 in Widescreen), new special effects and redrawn textures, two new martial styles named iron palm and viper, a new rhino demon transformation, new monsters, new high level weapons, an improved AI, with enemies able to take cover more often; a new “Jade Master” difficulty level, with ability to import savegames; a new world map interface; and keyboard and hotkey support. It also contains a bonus art book and poster.

Like the original version, the Special Edition has also been criticised for being too short and for having rather easy battles using a simplistic battle system, getting an average review score of 83% according to GameRankings. Other criticisms included a lack of cheat codes, and the ease of changing your alignment (hence changing the ending) at a point near the end-game which effectively discounts any good/evil deeds you’ve done for the majority of the game.


John Cleese lent his voice to game. His role was that of an “outlander” named Sir Roderick Ponce von Fontlebottom the Magnificent Bastard, stranded in the Imperial City of the Jade Empire. His character is essentially a British colonialist stereotype who refers to the people of the Jade Empire as savages in need of enlightenment.

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Disgaea: Hour of Darkness

 Disgaea: Hour of DarknessDisgaea: Hour of Darkness

Disgaea: Hour of Darkness (魔界戦記 ディスガイア, Makai Senki Disugaia?, lit. “Netherworld Battle Chronicle: Disgaea”) is a tactical role-playing game developed by Nippon Ichi Software for the Sony PlayStation 2 video game console. It was released in Japan on January 30, 2003 by Nippon Ichi Software, in North America on August 27, 2003 by Atlus USA, Inc. and in Europe on May 28, 2004 by Koei. Disgaea follows the adventures of Laharl, a demon prince residing in the Netherworld.

Nippon Ichi has also licensed or produced a wide variety of Disgaea merchandise, including a manga. A sequel has since been released in 2006 titled Disgaea 2: Cursed Memories, along with a 12 episode long anime.

Due to popular demand, Nippon Ichi announced that they would be porting Disgaea to the Playstation Portable video game console which was released on November 30, 2006 in Japan. A North American or European version has not yet been announced.


  • 1 Gameplay1.1 Laharl’s castle
    • 1.1.1 Dark Assembly
    • 1.2 Geo Panels
    • 1.3 Item World
  • 2 Characters
    • 2.1 Laharl
    • 2.2 Etna
    • 2.3 Flonne
    • 2.4 Minor characters
    • 2.5 Generic characters
    • 2.6 Secret characters
  • 3 Plot
  • 4 Episode titles
  • 5 Audio and visuals
  • 6 Awards
  • 7 See also
  • 8 References


Disgaea has many features which differ from those in other tactical RPGs. One of the game’s tutorial levels explains the ability of the player’s units to pick up enemies or allies and throw them to a different square on the map. Monster units cannot use this ability. The distance that a unit on the map can throw another unit depends on its character class; rogue class characters and Gordon have the best range in the game. It is possible to capture enemy units by throwing them into the player’s entry square on the map, after which they join the player’s party. However, bosses and humanoids cannot be captured.

The game also has “cycles”; at the end of each trip through the storyline, the player can choose to restart the story from its beginning and maintain each character’s statistics and item inventory from the previous game. Characters that join and leave the party as part of the game’s story will only be usable in the same parts of the game that they were before, but they, too, will retain their items, abilities, and stats. This complements Disgaea’s high character level ceiling of 9999, while also giving the player additional chances to see Disgaea’s multiple endings.

Disgaea’s configuration allows the player to select the audio and soundtrack in the U.S. release from English or Japanese. The song “The Invasion From Within” by Tsunami Bomb was licensed for the English audio track by ATLUS due to its organ opening and fast pace, and is only played when English is the selected language. The option to select the language is not present in the European release of the game, because the European release used a lower capacity storage medium (CD instead of DVD).

Souhei Niikawa and Yoshitsuna Kobayashi, the game’s producer and main programmer, have explained the intended humor of Disgaea; they give the example of Captain Gordon being a satire of American comic book characters. Episodes of the game are separated by previews, parodying such previews at the end of anime series episodes. Most of these have voice-overs by Etna and do not accurately reflect the plot of the next episode; one of the characters calls these previews Etna’s fantasies. The game is also filled with Prinnies, penguin-like creatures that explode when thrown. More information on their origins is revealed as the game progresses – they contain human souls and labor in the Netherworld and Celestia to atone for their sins. Character designer Takehito Harada described the prinny design as becoming less realistic as development continued.

Laharl’s castle

Laharl’s castle acts as a hub, allowing the player to access the other locations in the game. Each episode of the game gives the player access to a new set of maps, which must be completed in order to proceed in the plot. With the exception of the Item World and the Dark Assembly, all sets of maps are accessed by speaking to a dimensional gatekeeper. With the exception of some maps, maps can be accessed and played again at any time, occasionally with minor changes.

Unlike many other RPGs, the world of Disgaea has only one set of stores where items may be purchased, consisting of an armor shop and a weapons shop directly within Laharl’s castle itself. These shops are described in-game as the Netherworld branch of the Rosen Queen Co. The overall quality and types of the items sold in these shops can be changed through proposals to the Dark Assembly. A hospital where characters may be healed in exchange for payment is also present in the same area of the castle and rewards Laharl and company by giving them items when they receive certain amounts of treatment.

Dark Assembly

At the other side of the castle, Laharl and the members of his party may appear before the Dark Assembly, an area where non-player characters may vote on proposals to aid Laharl’s party, including proposals to unlock special maps required for some of the endings or secret characters. Senators have a visible predilection toward the party that affects their votes. Votes can also be affected by bribes with items from the player’s inventory. Each proposal to the Dark Assembly costs “mana”, which is built up by characters as they defeat enemies. If a proposal fails to receive sufficient votes, the player may attempt to pass the bill anyway by choosing to “persuade by force” and defeating the opposing senators in battle. The proposals available to place before the senate depends on the number of promotion examinations completed by a character; these examinations consist of a battle with a handful of monsters on the floor of the Assembly.

Geo Panels

Some maps in Disgaea contain Geo Panels, which are represented as squares on the floor of the map of a particular color. Colored objects on the map known as Geo Symbols may be present on either Geo Panels or regular, uncolored squares on the map. These Geo Symbols can usually be thrown. When a Geo Symbol sits on a Geo Panel, it gives the all Geo Panels of the color it sits on a property, such as making all units on them invulnerable, or decreasing the HP of friendly units on those panels by 20% at the end of each turn. When a Geo Symbol is destroyed on a Geo Panel of a different color, it causes panels of that color to change to the color of the Geo Symbol and damages units on those panels. If another Geo Symbol is on one of the panels when it changes, it too is destroyed, and the Geo Panels begin to change color and properties again, creating a chain reaction. This chain reaction can be of any length that can be supported by the number of colors of panel and symbols on the map. Some Geo Symbols have the color “clear” and cause the Geo Panels to become regular map squares when destroyed. Removing all of the Geo Panels from a map will cause a blast of energy which hurts all enemies on the map and results in maximum bonuses for the player, referred to in the manual as the Panel Termination Bonus.

Item World

Laharl’s party may also enter the Item World from the Castle, going inside an item in their inventory in order to increase its attributes. The world associated with an item contains up to 100 randomly generated levels. Inside the Item World, monsters called Specialists raise the statistics of the item they are in when defeated. Often, the maps are full of Geo Symbols.

Each floor has a gate, a special map square that can be used to go to the next level in the item world. However, a monster with the unique class “Gate Keeper” will sometimes block the gate. The Gate Keeper must be defeated to use the gate. Every once in a while, rare items, such as the Legendary Cosmic Blade, show up on a bonus list of items rewarded when all monsters on the map are defeated.

Every ten levels has an item boss – level numbers 10, 20, 40, 50, 70 and 80 have Item Generals, 30, 60 and 90 have Item Kings, and 100 has an Item God. The strongest of each type of weapon and the three ultimate items – the Yoshitsuna, the Super Robo Suit, and the Hyperdrive – each contain an Item God 2. Defeating these bosses also increases the attributes of the item. The Yoshitsuna can only be acquired from an Item God in a Legendary Cosmic Blade, the Hyperdrive is rewarded the first time the player defeats an Item God 2, and the Super Robo Suit can be stolen from Tyrant Baal. The Item World can only be exited at the end of every 10th level containing an Item Boss, or at any other time by using an item called Mr. Gency’s Exit, a play on the phrase “Emergency Exit”.


Main article: List of Disgaea characters

Note: Significant plot details follow.




Laharl is the main character and antihero of Disgaea: Hour of Darkness, He is the son of King Krichevskoy, former Overlord of the Netherworld. After awakening from a two hundred year slumber at the beginning of the game, he discovers that his father is dead and almost all of his vassals are gone (most of them are, in fact, trying to take Laharl’s place, rather than trying to serve him). As the rightful heir to the throne, Laharl sets out to conquer the Netherworld and establish himself as the one true Overlord.

Laharl is incredibly arrogant and always tries to prove that he is the strongest demon in the Netherworld. He does, however, possess incredible power for his appearance, which, despite the fact that he is a 1313 year old demon, is still that of a small human child (his large hair “antennae” and billowing scarf are meant to mask this fact). Will he succeed in his quest, and what kind of Overlord will he become?



Disgaea 2: Etna PVC FigureDisgaea 2: Etna PVC Figure


Etna is one of the few former vassals of the late King Krichevskoy who remained in his castle after his death. At the beginning of the game, she awakens Laharl from his two hundred-year nap and tells him of the events that occurred while he was asleep. With the help of a Prinny squad, she fights alongside Laharl in his quest to become the new Overlord. Etna is driven throughout the game by a deep loyalty to the late King Krichevskoy, and she becomes Laharl’s closest, though not necessarily most trustworthy, vassal. Her carefree manner masks a devious and clever mind. What is she really after?




Flonne is an Angel Trainee who hails from the land of Celestia, where the Angels reside. She was sent to the Netherworld by Seraph Lamington, the ruler of Celestia, and was ordered to assassinate the Overlord, King Krichevskoy. Shortly after her arrival, however, Laharl and Etna inform her that King Krichevskoy has, in fact, been dead for over two hundred years.

Eternally optimistic and cheerful, Flonne is the most innocent and naive of the three main characters in Disgaea. She is deeply devoted to both Seraph Lamington and to the concept of ‘love’. Perturbed by Laharl’s rejection of everything to do with love, Flonne decides to follow him and learn if demons actually are incapable of feeling it. Can she teach Laharl the true meaning of love?

Minor characters

Laharl and the others face a variety of challengers to his throne. One of these, Vyers, who refers to himself as “the Dark Adonis” and is renamed “Mid-Boss” by Laharl, is the first demon that Laharl confronts in his quest to claim the title of Overlord. Vyers reappears throughout the game as a somewhat comedic would-be rival to Laharl. Other demons Laharl must fight include Hoggmeiser, a pig-like demon with a self-proclaimed love of money, and Maderas, a vampire that attempts to blackmail Laharl into fighting a battle under very unfavorable circumstances.

Later in the game, they meet several characters from Earth, starting with Captain Gordon, the 37th Defender of Earth; his assistant Jennifer; and the robot Thursday. Laharl makes Gordon into one of his vassals after defeating him in battle. They also encounter Gordon’s rival Kurtis, who holds a grudge against Gordon and considers himself to be more worthy of the title “Defender of Earth.” Gordon and Kurtis are both under the command of General Carter, the leader of the Earth Defense Force.

Other characters include Big Sis Prinny, who seems wiser and more mature than the other Prinnies, the paranoid Archangel Vulcanus, who hates all demons and is suspicious of Flonne, and Seraph Lamington, the ruler of Celestia.

Disgaea Reigning Overlords Figure SetDisgaea Reigning Overlords Figure Set

Generic characters

In addition to the plot-related characters, the player can create generic characters that are used only in battles. There are 3 different types of generic characters – humanoids, monsters, and Prinnies. Monster classes can obtained after the player defeats at least one of them in battle. Some humanoid classes are available at the beginning of the game, and others must be unlocked. Prinnies are basically the same as monster characters, with one major exception. A Prinny, unlike other monster characters, explodes when thrown during a battle.

Secret characters

Secret characters can also be found in Disgaea. Priere from La Pucelle: Tactics is the Overlord of an alternate Netherworld. Marjoly from Rhapsody: A Musical Adventure is the final boss of the Beauty Castle; she has items equipped that come from other Rhapsody characters — Myao’s Ears, Gao’s Guts, Crowdia’s Beauty, and Nyanko’s Soul. Both Marjoly and Priere become playable members of Laharl’s party when defeated. Another secret character is Baal, the Lord of Terror; he does not join the player’s party when defeated, but is instead reincarnated as a Prinny and can be challenged again. Baal also appears as an optional boss in most other games developed by Nippon Ichi.


Note: Significant plot details follow.

The story of Disgaea opens with Laharl rising out of an open coffin in his room. Etna, one of the castle vassals, is standing next to him, surrounded by various weapons. She explains that he has been sleeping for two years, far longer than he intended, and his father, King Krichevskoy, has died. Laharl vows to reclaim the throne, and, after consulting with Etna and his other vassals, goes to Vyers’ castle.

After defeating the demon Vyers, who refers to himself as the “Dark Adonis” and is renamed “Mid-Boss” by Laharl, he meets Angel Trainee Flonne. Flonne had been sent to the Netherworld by Seraph Lamington, the ruler of Celestia, to assassinate King Krichevskoy (who was already dead). Shocked by Laharl’s lack of grief at his father’s death, the eternally optimistic Flonne joins Laharl’s party to determine if demons are capable of feeling love. Observing them in secret is the paranoid Archangel Vulcanus, who interprets Flonne’s actions as treason and is convinced that she is plotting against him.

After Etna demands that Laharl pay the salary of the Prinnies that she has hired, he decides to attack the demon with the most money in the vicinity. This is Hoggmeiser at Dinero Palace. After defeating Hoggmeiser, Laharl is about to kill him, until Hoggmeiser’s son rushes out and gets in the way. Flonne convinces Laharl to spare them, and Laharl lets them keep some of the money. In response to this act, Hoggmeiser joins the party.

At one point, Flonne and Etna discover a photograph of Laharl in an embarrassing situation. Laharl refers to this as a “paparazzi shot”, however, the actual contents of the photo are never actually revealed. (Two popular theories are that Laharl was doing something sexual or that he was doing something nice. He could also have been caught crossdressing.) A threat on the back of the photograph states that copies of it would be distributed if Laharl did not accept a challenge to fight for the overlordship; thus Laharl was blackmailed. One of the demons in Laharl’s castle, after learning about the photo, says “I didn’t know you were into that sort of thing ♥”.

Responding to this challenge, Laharl meets Maderas, a vampire. He was banished by King Krichevskoy, for stealing the King’s favorite snack, black pretzels. Maderas takes advantage of Laharl’s two biggest weaknesses – optimism and women with sexy bodies. Maderas was also controlling Etna by holding her memory. He had instructed her to kill the prince, but she had put him to sleep for two years by poisoning him instead. Etna eventually betrays Maderas, and along with Laharl, Flonne, and Mid-Boss, defeats him.

Waking up later at night, Flonne discovers that several Prinnies are chanting and leaving the castle. Laharl, worried that his reputation will be tarnished if it’s discovered that he let his vassals escape, chases after them the next morning. Eventually, he runs into Death, and the player learns that Big Sis Prinny is actually Laharl’s mother; she became a Prinny because she gave her life to save him.

After Laharl becomes the undisputed Overlord of the Netherworld, he meets a group of humans from Earth: Gordon, self-proclaimed Defender of Earth; Jennifer, his assistant; and the robot Thursday. Gordon has been led to believe that his mission is to assassinate Laharl due to an impending attack on Earth by the Netherworld. Laharl promises not to invade Earth if Gordon defeats him, on the condition that Gordon becomes one of his vassals if he wins; Gordon is embarrassed by his ensuing loss and servitude. After the Earth Defense Force appears in the Netherworld, it is revealed that Gordon was actually sent to secure a path for an invasion of the Netherworld by the humans, who had been tricked by Vulcanus.

General Carter sends Kurtis to the Netherworld, and eventually goes there himself on the Space Battleship Gargantua. Kurtis abducts Jennifer, and Laharl engages the EDF fleet of spaceships in a rescue attempt, destroying all but the Gargantua by himself. When Laharl and his party arrive at the Gargantua’s bridge, several angels from Celestia appear and attack them. After being defeated, General Carter escapes, only to have Mid-Boss appear to give him a message.

In response to this turn of events, Flonne and the rest of the party decide to go to Celestia to confront the Seraph. Vulcanus goes to Seraph Lamington, declares that Flonne is a traitor who is leading an army of demons in an invasion of Celestia, and goes to lead a group of angels to repel this “invasion”. Vulcanus reveals to Laharl and his party that he intends to conquer all three worlds and rule over them as a god. After defeating Vulcanus, Laharl finally meets the Seraph and Flonne explains Vulcanus’s plan and what she has learnt while travelling with Laharl. The Seraph accepts her version of events and agrees that demons are, in fact, capable of feeling love. However, he declares that Flonne must be punished because she fought against other angels, and turns her into a flower. Outraged at this injustice, Laharl attacks the Seraph, initiating the game’s final battle.

The game has multiple endings. Depending on the way the game was played up to this point, the Seraph may or may not survive, Flonne either remains a flower, is restored to her original form, or is transformed into a Fallen Angel, and Laharl either becomes a great Overlord, disappears and leaves Etna in charge of the Netherworld, or dies and becomes a Prinny. It may also be noted that, on the Good Ending, when the spirit of Laharl’s mother appears to him, Vyers appears to already know her, and the way he talks to Laharl suggests that he is King Krichevskoy.

Episode titles

Note: Significant plot details follow.

Disgaea is separated into 14 episodes, or levels. After the first time the game is played, in subsequent cycles, new endings are sometimes available before the canon ending point of the plot; the availability of these endings also sometimes depends on conditions, such as having members of the player’s party kill other members of the party a certain number of times.

  1. Prince of the Netherworld – Laharl awakens and battles “Mid-Boss”. The Mid-Boss Ending is accessible for the first time, and will be again every time the party fights Mid-Boss.
  2. Enter Flonne – Flonne joins the party.
  3. A Hint of Kindness – The party battles Hoggmeiser. “Flonne’s Ending” can be accessed.
  4. A Gift from an Angel – Vulcanus steals Flonne’s pendant, which she needs to continue to survive in the netherworld.
  5. Etna’s Secret – The party battles Maderas. “Etna’s Ending” can be accessed.
  6. Laharl’s Challenge – Laharl fights a series of increasingly ludicrous battles, and eventually triumphs, becoming the Overlord.
  7. Of Being an Overlord – Etna finds Laharl a job worthy of his first act as Overlord: helping a child track down his pet zombies.
  8. Reincarnation – The Prinnies escape. Prinny Land becomes unlockable.
  9. Captain Gordon, Defender of Earth – Captain Gordon, Jennifer, and Thursday join the party.
  10. Angels, Demons, and Humans – The group tries to go on a picnic, but Mid-Boss steals the picnic basket.
  11. Hero’s Will, Overlord’s Way – Laharl receives a challenge from the “Defender of Earth”. Gordon is shocked, as he did not write the challenge.
  12. War of the Netherworld, Part 1 – The EDF invades. (NOTE: at the end of this chapter, the player will temporarily lose Jennifer.)
  13. War of the Netherworld, Part 2 – The party counters the invasion, and learns of angelic involvement. The “Human World” stage becomes unlockable and the “Human World Ending” becomes accessible.
  14. What Lies Beyond the Battle – The Final Chapter. The party invades Celestia. Prinny Kurtis joins the party. The player’s decisions determine the outcome.

There are also extra levels that can be unlocked in the Dark Senate. These include “Prinny Land”, “Cave of Ordeals”, “Human World”, “Alternate Netherworld”, and “Beauty’s Castle”. After clearing “Alternate Netherworld” and “Beauty’s Castle”, “Baal’s Castle” will be available.

Audio and visuals

The style of Disgaea‘s visuals is very similar to the Super Robot Wars series, as the makers of Disgaea have responded that characters represented by 3-D models in other games are often limited by a “set pattern of motions”, and they were able to make the characters of Disgaea more expressive with sprites.

There were two different styles of boxart for the American release. These differences were noted by a single image located on the bottom left hand corner of the cover, which could either have been Laharl or a Succubus. Though with limited information, nobody knows for sure which one is the original print, and which was is the second edition print.


  • In IGN’s GotY awards, it won Best Game no one Played, it won Reader’s Choice for Best Strategy Game, and was runner-up for Best Strategy Game.
  • In GameSpy’s GotY awards, it ranked #9 on the top ten PlayStation 2 games, and was called the “Strategy Game of the Year”.
  • The Disgaea official website also lists the high review scores for the game and has a near complete list of its various awards.

Disgaea animated series 

Disgaea - The Netherworld Prince (Vol. 1)

Disgaea – The Netherworld Prince (Vol. 1)

Disgaea, Vol. 2: A Netherworld Story

Disgaea, Vol. 2: A Netherworld Story

Disgaea 3 - The Netherworld War (Vol. 3)

Disgaea 3 – The Netherworld War (Vol. 3)